Also working on more game modes, in fact, I'll be working on a new game set in the same universe. We've given the advanced adopters a sneak peak, time to get it out there for real. R: A solid animation system, weapons and effects (lots of!), and more biome based terrain. What are the first Gristmill and XenoMiner projects you're going to tackle next week? Thing is, the dream is right in front of me, so it's time to start living it! That was an interesting conversation on more than one front. I had just been promoted to management, and three days later I handed in my resignation. I built server based solutions and systems, and worked on broadcast products as well. Rod: I've had a long a career in software development, my most recent job was working for The Weather Channel. What were you doing before, and what will you be doing now? Support this game and help us keep Rod paid and the studio afloat :Dįor those of you interested in what it's like going indie, we've asked him a few questions about realizing the "indie dream": Rod Runnheim, the lead developer on the Gristmill team, officially began working on XenoMiner and other Gristmill projects full time just this Monday! That means better gameplay, better features, more content, more everything is on its way, and much faster.
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